void SetFrozen()
{
frozen = true;
StartCoroutine(ShotHitIsFire(false));
StartCoroutine(SetFreezeIceBlock(true));
}
2019-01-17
void SetFrozen()
{
frozen = true;
StartCoroutine(ShotHitIsFire(false));
StartCoroutine(SetFreezeIceBlock(true));
}