Unreal Engine Prototypes
Third Person Donut
Time: Roughly a day ◆ Blueprint only (later remade in C++)
This was a rapid prototype for a group project on Futuregames. What more fun could it be than to be a donut overcoming obstacles and rolling your way through a colorful world?
What represents a donut’s quirkyness more than a wiggling rolling torus? But you can’t have a donut without glaze of course. And what about the sprinkles? In this donut world there are mini-humans with weapons that shoot sprinkles and cuteness at you. If you’re not careless you get hurt, so it’s a good thing the donut can jump.
State Change
Time: Roughly half a day ◆ Blueprint only
This was a rapid prototype for a group project on Futuregames. We wanted to make a game where the environment tells a story to the player, therefore we tried to come up with ideas of how to change the world and how that would affect the player.
On a foreign planet, the laws of nature doesn’t have to follow those on earth. What if the gravity changes during the night? And what could happen to the objects and life forms?
The player is also some kind of life form, but in first person you aren’t given much information. How the world affects the player can be a clue to who you are.
Puzzle Mechanic
Time: Roughly a day ◆ Blueprint only
This was a rapid prototype for a group project on Futuregames. We thought of how we could tell a story with a puzzle, instead of just presenting blocks that needs solving. Light that powers the world needs to be in the right place, and it’s up to the player to come up with a solution to the presented problem.
The actual puzzle design wasn’t laid out at this point, only the building blocks.
The switches doesn’t have to be actual levers, they could be anything that fits into the environment that blocks the path. They are, together with the straight building blocks what builds the puzzle.