Antonia Kiili

Game Designer & Gameplay Programmer

Gameplay Engineer Internship

Engine: Unreal Engine 4

Language: Angel Script, C++

Duration: 10 months

New announcement, Read more Here

My Role: Gameplay ENGINEER

Being a Gameplay Engineer Intern at Embark has given me great experience and insight into how it is to work in the industry. I have been working towards deadlines alongside a team of other engineers, designers, artists, production and QA and produced work for ARC Raiders. I have worked in close collaboration with people to iterate on designs and features and been part of meetings as the middle ground between tech and design. 

I have worked with current systems adding new features, making improvements and fixing bugs. I have also designed and built my own systems that tie into and are used by other systems, which have all been related to either AI or general gameplay. To make sure my code is robust I have also written automated tests for parts of my work.

I’ve had continuous mentorship that has meant extensive code reviews, discussions and tutoring. Embark has been a great place to learn and I’ve learned a lot from the very skilled and experienced game developers working here.